日本語

 

Update(MM/DD/YYYY):12/03/2003

A Simulator for A Large-Scale Theme Park

- Toward The Realization of A Theme Park without Need for Queuing -

Key Points

  1. Currently available theme park simulation has been applicable only to the load analysis for each of facilities under expected number of visitors.
  2. Adding an advanced booking feature to the theme park simulator makes it possible to evaluate quantitatively and in detail the effect of enhancing clients' satisfaction in terms of queuing time based on the advance booking system.
  3. For a theme park owner, it becomes possible to draw up a plan and design for the booking system to meet clients' demands efficiently, contributing to the improvement of park operation.
  4. The simulator is applicable to various aspects of booking and scheduling problems in a ubiquitous computing environment, such as hospitals, showrooms and exhibitions.

Synopsis

Dr. Kazuo Miyashita, a senior researcher of the Intelligent Systems Research Institute (ISI), National Institute of Advanced Industrial Science and Technology (AIST), one of independent administrative institutions, succeeded in collaboration with the Allied Engineering Corporation (to be designated as "Allied", hereinafter) in developing a new theme park simulation software which automatically coordinates visitors' actions to elude congestions in the park. The simulation is based on the distributed scheduling method developed by the AIST with multi-agent simulators installed on the shared distributed memory system, developed by the Allied.

fig

In many of large scale theme parks, which hosts tens of millions of people every year, measures are being actively sought for to enhance clients' satisfaction, so as to increase the number of frequent visitors.

Under such a circumstance, the present simulator allows assessing visitors' demands to the park quantitatively coordinating visitors' schedule and booking to events for ensuring even loading to attraction events through information exchange between visitors and attractions.

The smooth exchange of information between visitors and attractions is to be implemented in a ubiquitous computing environment, where technologies for position info detection, wireless communications, mobile info terminal, etc. are available to everyone, whenever and wherever needed. The conventional services in the ubiquitous computing environment have been designed for providing info to individual persons, and none of regulatory services for a mass of people have been taken into consideration. The present simulation verifies the effectiveness of such new services.

The simulator will be applied to data of real theme parks, to demonstrate how visitors' convenience is enhanced by the provision of booking function. Furthermore, it is intended to seek simulator application for clinical examination and diagnosis in hospitals, and other areas. A few patents are being filed in regard to this work.


fig1
Fig. 1. Simulator configuration

fig2
Fig. 2. Theme park scenario

Dr. Kazuo Miyashita
Intelligent Systems Research Institute
E-mail: miyasita@ni.aist.go.jp






▲ ページトップへ